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Forums > Discussion Groups > Strategy & Tactics > Ultimate
Anti - AHVB Thread!!!
AuthorThread
Mech-Gouki
Member
Posts: 35
Registered: Jul 2001
Location: California
Posted: August 30th, 2001 06:38 AM
Ok well im just starting this thread because i
need some strategies against all this AHVB deal.
First off im not putting off or telling you that
it sux cuz it doesnt. its just that if you make
one mistake you get punished severely....so
instead of just watch my assist die everytime it
pops out to some AHVB...man thats not cool.....id
decided to seek some advice and hear what you guys
use to get around this AHBV!
First off i think that the move isnt really some
priority, i think that if you take care of cable
all together you solve the problem...so i would
want to start off by hearing some strategies to
take care of cable rather quickly before he can do
any damage. I think a good offense with one
character is a good strat....cuz if you toss out
an assist they get wiped out rather quickly. plz
post and let me hear your ideas
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Silver Paladin
Sexy Bitch
Posts: 124
Registered: Aug 2001
Location: Irvine, California
Posted: August 30th, 2001 07:01 AM
1) Rush his ass down.
2) Rush his ass down some more. =)
Seriously, that's the best way. I once took out my
opponent's cable in 12 ticks of the timer by
rushing him down, then GravTempest XX Hailstorm.
Dead Cable. You just gotta maintain the pressure.
You can't let him start hopping around and J. FP
and Electrap to build meter. Pin him down and rape
him.
__________________
~ Victurus te Saluto ~
~ Salute the Victors ~
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MarkyMark
I lose therefore I stink.
Posts: 622
Registered: Aug 2000
Location: Placerville, CA
Posted: August 30th, 2001 07:08 AM
Obviously, tactics for avoiding AHVB are
completely relative to whichever character you're
using (well, almost completely).
If you want a pretty easy way to avoid it, use
Spiral. Whenever you see AHVB, just teleport, and
launch Cable into a Metamorphosis combo (if you've
got three meters - ouch). It'll take between
65-80% damage.
__________________
Fin.
Mark Ryan Sallee @ yahoo.com
"Now there's no one to isolate from anymore, and I
realize that the world is as much mine as anyone
else's, and I can influence it however I choose."
- Kurt Harland, Information Society
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Mech-Gouki
Member
Posts: 35
Registered: Jul 2001
Location: California
Posted: August 30th, 2001 07:16 AM
Cool Cool...
Rushdown sounds like an awsome strategie. I use
Mags a lot so thats a good point. Yea thats the
basic strat for cable...Jump w/Firece and
electrap.. Dayum I used to think that blocking was
the way but i guess not. Spiral sounds good. she
has a lot of good things but im not that fimiliar
with her. Ill try her out and try to learn
her....she sounds deadly plz keep the strats
coming!! we need to stop this AHVB!!
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Kenny
Senior Member
Posts: 180
Registered: Aug 2000
Location: CA
Posted: August 30th, 2001 07:19 AM
mags and doom anti air assist.........
most cable players use captain cammando anti
air.....
the moment the game starts call out doom.....jump
up and attack so his cable doesn't go
anywhere.......
now start doing triangle jumps as he blocks Dooms
Rocks......
if he calls out cap assist.....dooms rocks will
knock him out of it......
if he gets away afterwards........bait him by
using u're assist.....and let him AHVB your
assist......since he didn't have a chance to build
meter.........rush him down (he can't AHVB
now).....use dooms assist to counter his anti
air.....etc
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SSF2T
The Legendary SF Player
Posts: 578
Registered: Sep 2000
Location:
Posted: August 30th, 2001 07:42 AM
All Cable players are stupid. Very few of them are
smart at all. Many of them fall for the "Sucker's
Trick". Rush up, and guard/block. Bait for the
assist, then send your assist to counter attack,
perferably an assist who attacks on summoning(like
Cyclops, Psylocke, CapCom... most the AAA), while
you sj. After a while the Cable player will...
a) not send out his assist.
b) send out his asssit, but do a j.VB/AHVB to
protect his assist.
Now this will eventually you'll come to the
conclusion where he can't send out his assist,
because...
a) it's going to die/KO.
b) he can't protect it.
c) he's baiting for yours.
Now without his assist, you can abuse your assist.
Or "Rush the Shit Out of Him". Then again, you can
snap him back, and kill the assist early or late
in the game. Like what Kenny said... using Dr.Doom
will help you more. Just in case they do have
CapCom as their assist, and they are baiting for
your assist.
__________________
"FATAL FURY 2" [Terry Bogard]
If you're really good, then you wouldn't need to
pick on guys weaker than you are.
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MilkMan
Hahah.....*Looks around*
Posts: 79
Registered: Jun 2001
Location:
Posted: August 30th, 2001 07:59 AM
quote:
Originally posted by Mech-Gouki
Ok well im just starting this thread because i
need some strategies against all this AHVB deal.
First off im not putting off or telling you that
it sux cuz it doesnt. its just that if you make
one mistake you get punished severely....so
instead of just watch my assist die everytime it
pops out to some AHVB...man thats not
cool.....id decided to seek some advice and hear
what you guys use to get around this AHBV!
First off i think that the move isnt really some
priority, i think that if you take care of cable
all together you solve the problem...so i would
want to start off by hearing some strategies to
take care of cable rather quickly before he can
do any damage. I think a good offense with one
character is a good strat....cuz if you toss out
an assist they get wiped out rather quickly. plz
post and let me hear your ideas
Not really much priority?? AHVB has MASS priority,
probably the highest priority above all else.
__________________
There are three kinds of people out there, those
who can count, and those who can't.
Winners never quit; Quit while you are ahead; what
do i do?
Changes becomes the same.
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SSF2T
The Legendary SF Player
Posts: 578
Registered: Sep 2000
Location:
Posted: August 30th, 2001 08:21 AM
quote:
Originally posted by MilkMan
Not really much priority?? AHVB has MASS
priority, probably the highest priority above
all else.
Actually... it's the same as a normal attack. It
just comes out fast... which makes it seem like it
has a lot of priority. Also because it's a
projectile attack. Projectiles can not be hit, so
they can't be put in prioritized vs
normal/special/hyper/super attacks. Unless they
battle each other.
Oh yeah... and another thing. He's invincibile for
about a sec.
__________________
"FATAL FURY 2" [Terry Bogard]
If you're really good, then you wouldn't need to
pick on guys weaker than you are.
Last edited by SSF2T on August 30th, 2001 at 09:31
AM
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Mulliggan
Member
Posts: 77
Registered: Sep 2000
Location:
Posted: August 30th, 2001 09:20 AM
u can also bait cable in the early rounds to waste
a super (the one and only super to start with) on
a assist then proceed to trap his ass , so u can
put in damage without him getting meter. But u
have to take advantage of the time he doesnt have
meter if u jes let him sj fierce and grenade its
worth less since he gonna gain his meter back
anyway.
OH ya the AHVB isnt a projectile, ryus fireball is
a projectile , the ahvb is a beam
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C'mon mon ami
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LynX
Cable - Too good
Posts: 90
Registered: Jun 2001
Location: Eskilstuna, Sweden
Posted: August 30th, 2001 11:06 AM
Rushdown ... The only way to beat a really good
Cable player ...
quote:
SSF2T
All Cable players are stupid. Very few of them
are smart at all.
This is so wrong ... Cable players are as any
other player, the big difference is that they are
looking for 1 little opportunity the be able to
AHVB.
Cable should not be used against rushdown, that's
why for example my team is
Sent(Ground)/Cable(AAA)/IM(AAA), to avoid rushdown
and let Sent build meter for Cable ... If I see a
super-chance I alpha cancel in Cable, but normally
I use safe switching .... In this way I gain 2
great advantages; I get to use Sent, wich is a
very good allround character wich secondly builds
pretty good meter for my Cable.
My tips for beating my team (I'll take it as a
example) is to use
Storm(Projectile)/Doom(/BH/mags)(AAA)/Capcom(AAA)
... Storm to rush my Sent and Cable down, and if
she fails take in Doom or mags (I think those 2
are best, i don't like BH) to rush my Cable down
and just use Capcom to stop me from using Sents
flymode .... (you can put BH there if you like ..)
That would be my tactic ..
Anyways, AHVB is a part of the game, and I enjoy
it much, it's the attack that makes playing Cable
sooooooo worth it.
That's it for now
__________________
Geekb0ys masterful guides (read the comments too,
ffs)
Cable
IronMan
Storm
Magneto
Dhalsim
Doom
Spiral
Sentinel
Strider
And m0nkey:s infinite guides:
Magneto, Psylocke, Storm, Cyclops, Doom, Chun Li,
Cammy, Silver Samurai
Weakness is a disease ... I'm the cure !
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iRoNMaN!|LiU|
Member
Posts: 36
Registered: Aug 2001
Location: West Side
Posted: August 30th, 2001 04:15 PM
quote:
Originally posted by Silver Paladin
1) Rush his ass down.
2) Rush his ass down some more. =)
Seriously, that's the best way. I once took out
my opponent's cable in 12 ticks of the timer by
rushing him down, then GravTempest XX Hailstorm.
Dead Cable. You just gotta maintain the
pressure. You can't let him start hopping around
and J. FP and Electrap to build meter. Pin him
down and rape him.
of course. Just rush Cable's pussy ass and he
cant do anything.
__________________
"I'm Unstoppable!"
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n817azn
Team IRON
Posts: 587
Registered: Apr 2001
Location: h-town fool
Posted: August 30th, 2001 04:30 PM
Yep, he is most definately rush down fodder.
However, there can still be problems, especially
if he has a good aaa. For instance i use mags to
play against cable, and he works great, but he has
sent. and cammy as assists. cammys aaa, and sents
drones. I have to make sure to wait and time it
right for my rush down. if you just continuously
rush down you'll get screwed by cammy certainly,
cuz when she comes out she follows your ass, so
pick and choose rush down segments carefully, and
sents drones are just annoying cuz even if you hit
him his drones still come out and blast you
anyways. As for dooms assist, it works alright but
one thing to be noted is that if you call doom
about the same time as capcoms, is that capcom
will always win, cuz his aaa is much faster then
dooms rocks, so this leaves problems two-fold imo.
If you call out doom across the screen, then cable
can just blast his ass, close up, and not at the
right time then he gets anti'aired, so if you
choose doom as an assist be very carefull. So,
just time your assists carefully, and rush down in
those periods of safe assisting, and you should
have no problem with cable. But lets face it,
everyone gets caught once in a while in a mistake
which unfortunatly against cable = death.
n8
__________________
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livin lavish is a habit so i gotta stay
paid.........." The late and great Fat Pat.
ironman
inf. from assists guide
inf.
to pc
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BRENT
Senior Member
Posts: 248
Registered: Jun 2001
Location: Denver, CO
Posted: August 30th, 2001 05:35 PM
Ah, the AHVB...
Try using Rogue's throw assist, it goes right
through the Viper Beam. It doesn't do much damage,
but it stops the AHVB and it holds Cable still for
a few seconds. That's all you need with Magneto. I
caught this kid 5 times in a row with Rogue. He
just kept trying his AHVB, funny shit.
If you can get Colossus into his super armor, then
you can just walk through the AHVB and grab
Cable's ass. Then you can have your way with him
like a prison bitch. IF you can get Colossus into
his super armor, that is.
IMO, Spiral is the ultimate anti-Cable. You can
just teleport away from any AHVB. Her swords are
also highly effective at keeping him pinned down,
or even locked in block stun.
I'll post more tips if I can think of them.
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BshidoHEAT
The Filipino Battousai
Posts: 276
Registered: May 2001
Location: In orlando, taking classes at VCC (west)
Posted: August 30th, 2001 06:08 PM
There are many ways to get to Cable, first off, is
to RUSH HIM DOWN!!!
He can't do anything against a good rush down,
because he can't protect the space directly over
his head.
2nd of all, TRAP him. I think most of the traps
are great against him, all except for BH/Doom, but
I think Doom/BH can get him. But of course, WOS
will KILL Cable.
Teleportation.
If your charater has a teleport, they can easly
avoid the AHVB, but its even better if they have
an air teleport. (Like Bison or Dhalsim)
Omega Red.
Althought I haven't tried it, you might be able to
stop the AHVB with his burrowing coil (D.HK) IF
TIMED RIGHT!!! The burrowing coil is very open to
the AHVB, and for you to do it, it will either
have you either put the joystick towards Cable or
straight towards the ground.
If you do decide to try the burrowing coil, I
suggest that you wait until the AHVB is ALMOST
done (around the 30 or 35 mark) then you should do
it, but I HAVEN'T TRIED IT so it's hazardous to
Omega Red's health.
__________________
I use Omega Red because I am good with him, not
because he's underrated..
Bushido HEAT.
Last edited by BshidoHEAT on August 30th, 2001 at
06:11 PM
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Smiley
Grateful Scrub
Posts: 350
Registered: May 2001
Location: Toronto, Canada... eh.
Posted: August 30th, 2001 08:16 PM
best answer's spiral... let's take the most
'cable' eam around, the cable/doom/capcom team.
other teams have cable as the main damage dealer,
but this team concentrates on cable and only
cable. it starts cable on point for pete's sake.
this team doesn't lose to mag very often. it's
been proven, that as long as the cable player is
patient, and knows what's he's doing, along with a
good AAA, capcom in this case, can halt mag's
rushdown. take the case of shadyk's mag at B5. we
all know that shadyk's mag is one of the best, and
is just as good, if not better, then justin's mag.
his mag lost to the NW guy.... what's his name..
Ngyeun i think, or someting like that. (sorry if i
got your name wrong) using cable/capcom.
as stiltman and the other NW players said in the
NW teaches MvC2 thread, the BEST way to beat cable
is spiral. an intelligent cable player won't AHVB
an assit unless they'll kill it. ahvbing an
assist, but won't kill it, is pointless if the
assist never hits point until all that red life
becomes yellow again. hehe stupid newbies.
__________________
When in doubt,
Cheese 'em out!
-Last words of Smiley, before becoming a grateful
scrub
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MilkMan
Hahah.....*Looks around*
Posts: 79
Registered: Jun 2001
Location:
Posted: August 30th, 2001 11:06 PM
quote:
Originally posted by SSF2T
Actually... it's the same as a normal attack. It
just comes out fast... which makes it seem like
it has a lot of priority. Also because it's a
projectile attack. Projectiles can not be hit,
so they can't be put in prioritized vs
normal/special/hyper/super attacks. Unless they
battle each other.
Oh yeah... and another thing. He's invincibile
for about a sec.
His AHVB has the most priority out of all the
other projectyle characters. Ex: iceman, doom aaa,
sentinal drone super, THROUGH magneto's tempest
and HIT magneto while cable is fine, because his
beam cancels out the little pieces of metal and go
rite through cable and his AHVB hits
magneto...Plus, as you said, comes out at good
speed..TOO good of a speed where if the other guy
does something and you see it, the time it takes
for you to react to it and see it, you can counter
them with AHVB before they even pull it
out..Cyclops, maybe not be able to out speed him
when you hafta react to it...But all ya gotta do
is just rush his ass down or cable them back
__________________
There are three kinds of people out there, those
who can count, and those who can't.
Winners never quit; Quit while you are ahead; what
do i do?
Changes becomes the same.
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MilkMan
Hahah.....*Looks around*
Posts: 79
Registered: Jun 2001
Location:
Posted: August 30th, 2001 11:08 PM
quote:
Originally posted by SSF2T
Actually... it's the same as a normal attack. It
just comes out fast... which makes it seem like
it has a lot of priority. Also because it's a
projectile attack. Projectiles can not be hit,
so they can't be put in prioritized vs
normal/special/hyper/super attacks. Unless they
battle each other.
Oh yeah... and another thing. He's invincibile
for about a sec.
His AHVB has the most priority out of all the
other projectyle characters. Ex: iceman, doom aaa,
sentinal drone super, THROUGH magneto's tempest
and HIT magneto while cable is fine, because his
beam cancels out the little pieces of metal and go
rite through cable and his AHVB hits
magneto...Plus, as you said, comes out at good
speed..TOO good of a speed where if the other guy
does something and you see it, the time it takes
for you to react to it and see it, you can counter
them with AHVB before they even pull it
out..Cyclops, maybe not be able to out speed him
when you hafta react to it...But all ya gotta do
is just rush his ass down or cable them back The
only thing bad about the AHVB is that if someone
knows about cable (like most people) they would
know how to play against you (you if your cable)
and they will own you or sit back til you waste
your supers trying to hit them or just rush you
down with out helps or use helps as bait and the
cheese will get the mouse and the mouse will get
the cat and the cat gets the spam while the spam
gets the bacon and becomes all fat and turns into
a jar of mayonnaise...cough
__________________
There are three kinds of people out there, those
who can count, and those who can't.
Winners never quit; Quit while you are ahead; what
do i do?
Changes becomes the same.
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PikaPuff
|20|| 0vv|\|z j00!11!!1
Posts: 48
Registered: Apr 2001
Location: Waipahu, Hawaii
Posted: September 1st, 2001 09:46 AM
IMO, one different way to snuff out an AHVB is to
lower the arcade cabinet's damage... seriously.
where i usually play, the damage is low. 3 ahvb's
takes around half damage. big whoop. ^^; other
combo's are just as devastating or even better...
so cable's not used as much.
then i vactaion in cali, an visit SHGL... o.0;;;;
ahvb kills everything in sight. everyone has cable
in their teams, batery, then kill everything.
o.0;;;;;;;;. either that, or sentinel fly+hk to
death...
i ask around what the damage setting is.. i'm
guessing 4-5... but they say "normal" WTF.... so i
geuss where, i play, it's a lower damage. making
cable's ahvb less effective.
.... and servebot's gamma lunch rush all the more
better *cough*
but yeah... i think lowering damage makes the ahvb
seem a lot less spectatcular and more balanced
__________________
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Roll(a/g)/Servebot(g)/T.Bonne(g): "3% Wins and
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Jill/Sakura/T.Bonne: "Mags Rushdown? Zombie that
shit... 'X' Trap? Hiyakeshita Sakura Tp that
shit."
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SSF2T
The Legendary SF Player
Posts: 578
Registered: Sep 2000
Location:
Posted: September 1st, 2001 10:16 AM
quote:
Originally posted by MilkMan
His AHVB has the most priority out of all the
other projectyle characters. Ex: iceman, doom
aaa, sentinal drone super, THROUGH magneto's
tempest and HIT magneto while cable is fine,
because his beam cancels out the little pieces
of metal and go rite through cable and his AHVB
hits magneto...Plus, as you said, comes out at
good speed..TOO good of a speed where if the
other guy does something and you see it, the
time it takes for you to react to it and see it,
you can counter them with AHVB before they even
pull it out..Cyclops, maybe not be able to out
speed him when you hafta react to it...But all
ya gotta do is just rush his ass down or cable
them back The only thing bad about the AHVB is
that if someone knows about cable (like most
people) they would know how to play against you
(you if your cable) and they will own you or sit
back til you waste your supers trying to hit
them or just rush you down with out helps or use
helps as bait and the cheese will get the mouse
and the mouse will get the cat and the cat gets
the spam while the spam gets the bacon and
becomes all fat and turns into a jar of
mayonnaise...cough
AHVB beats all other projectiles, because it's a
Hyper Projectile. Therefore it has to be another
Hyper Projectile to be equal to it's priority, but
then again, the HVB doesn't have any priority,
because it's not a projectile in the first place.
That's why if two Cable's do AHVB, they both will
only blast each other. Either that or the one who
did it first looses.
__________________
"FATAL FURY 2" [Terry Bogard]
If you're really good, then you wouldn't need to
pick on guys weaker than you are.
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Ouroborus
CHIP that shit down!
Posts: 532
Registered: May 2001
Location: San Francisco
Posted: September 3rd, 2001 04:37 AM
quote:
Originally posted by BRENT
Ah, the AHVB...
Try using Rogue's throw assist, it goes right
through the Viper Beam. It doesn't do much
damage, but it stops the AHVB and it holds Cable
still for a few seconds. That's all you need
with Magneto. I caught this kid 5 times in a row
with Rogue. He just kept trying his AHVB, funny
shit.
If you can get Colossus into his super armor,
then you can just walk through the AHVB and grab
Cable's ass. Then you can have your way with him
like a prison bitch. IF you can get Colossus
into his super armor, that is.
IMO, Spiral is the ultimate anti-Cable. You can
just teleport away from any AHVB. Her swords are
also highly effective at keeping him pinned
down, or even locked in block stun.
I'll post more tips if I can think of them.
Hey u live in Denver right? Well a friend of mines
was looking for competition and maybe you can give
him some in MvC2. His name on AIM is Sir0rion.
Thats a "zero", not an "O" for 0rion.
__________________
You must defeat Doom to stand a chance - Strider
Hiryu
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batsu13
FAST
Posts: 1360
Registered: Mar 2001
Location: Miami, Fl
Posted: September 3rd, 2001 05:13 AM
I use Captain America vs Cable. His Hyper charging
star cuts right thru that AHVB. Plus he is
invisable during that little flip move he
does.....
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Tags, Monkeys, Ohh Yeah......
My site
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Kenny
Senior Member
Posts: 180
Registered: Aug 2000
Location: CA
Posted: September 3rd, 2001 06:25 AM
How about this........have your g/f accidently
drop something and "bend" over to distract your
opponent.........hahahahahaha......j/k
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Cornelius
Senior Member
Posts: 154
Registered: Jun 2001
Location: Los Anheles
Posted: September 3rd, 2001 09:50 PM
No, i'm not gonna read all the replies, so if I
repeat anything, blow me.
AHVB counter strats:
Take away his meter. If he starts Cable, call out
your assist unprotected very early to make him
burn his only bar. You are free to use assists the
rest of the match, as whenever Cable tries to
punish your mistake/assist, he will only have one
bar. If you don't and then you make a mistake
mid-match with a 3+ meter Cable, you/your assist
are either killed or severly maimed.
FOR GODS SAKE PROTECT YOUR ASSISTS. If you call
out a blocked/whiffed assist, SUPERJUMP for ALL
you're worth, or peace out assist.
Rushdown is not recommended because Cable's
usually carry around a Cyclops or Capcom AAA in
their back pocket. You cannot rushdown without
assists because Cyke/Commando will beat you. If
you use assists, and fuck up once/get push
blocked/AAAd, peace out your assists.
Teleports work great. Cable does not like
teleporters.
Bait Cable into AHVBing unAHVBale moves. Examples:
Sammy's lightning, Evil Sak's shinkuu hadouken.
Unless familiar with the lag on those moves, Cable
will most likely try to AHVB them and you will
have burned some of his meter.
If you stay at a very close distance, Cable can't
TK AHVB you. He will hop up and shoot right over
your head. Note that you CAN punish a whiffed
AHVB, just not a blocked one. The only way to AHVB
safely is to jump back and do the command motion
for it, which is much slower than the TK.
If he only has 3 meters and you have Sentinel with
full health, call out Sent unprotected. (works
best with iceman so no chip). 3 AHVBs CANNOT kill
Sent. It takes 4 meters. Duc used to sacrifice
Sent to empty Cable's meter.
Also, if he AHVBs and you block it, and you have
Cammy on your team, Counter XX KBA will work.
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